Marshmallow Laser Feast
As part of the You:Matter exhibition in the Bradford Science Museum, Tree of Life was an interactive installation blending real-time content with beautiful pre-rendered content. I was the lead Unity developer, responsible for building the real-time interactive layer in HDRP and VFX Graph. I developed systems that transformed live depth data from a Zed camera into generative visuals, placing participants directly into a pre-rendered digital ecosystem. This involved processing the camera’s colour, depth, and normal streams and translating them into a dynamic, particle-based representation of each visitor, designed to sit naturally alongside the filmed content while maintaining stable performance for long exhibition runs.
Alongside the visual systems, I led integration with the wider exhibition tech stack. The Unity application communicated with the show control system to drive external lighting and respond to system state signals for monitoring and uptime. The two physical installations were synchronised using LTC timecode, keeping visual states and environmental cues aligned across both spaces.